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Michal

Bodzianowski

Creative Developer

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Week 3→4 - Integration

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Goals Heading into the Week

Week 4 Goals
Week 4 Goals
  • GET THAT DEMO OUT BY FRIDAY
  • Find a mentor finally
  • Add music also by Friday
  • Integrate hiking pole controls both in-game animations and functionally
  • Menus, UI, core game systems
  • Make the Tutorial song in Ableton (potentially)
 

😔 An off-week…

Well, this week I didn’t get much done on the video game/logistics side. I had another project take up a lot more time than expected, so this week’s progress update will be a lot shorter and definitely sub-standard. That being said, let’s go into what happened- which actually is a pretty huge milestone regardless
 

🤝 I N T E G R A T I O N

This is a group project, in case that wasn’t obvious yet. I’m working with Abby Schefer, who is in charge of the physical aspects of the project, to create an arcade-like installation with custom controls for the game.
Before we get into INTEGRATION, I wanted to note an important change- no more “punching” movements! Instead, they’ve been replaced by our new control scheme- hiking poles! Buttons on the bottom of the hiking poles will detect when you hit them, and you’ll have to time your “strides” to the beat. It’s also a satisfying “stabbing” motion that lets you really punish those pesky ghosts. Thank you to Danny Rankin- whose feedback lead to this change.
 
Video preview
 
Here’s our video of physical controls being finally implemented and in use! It’s a prototype at the moment, but the important progress here is the validation of our proposed interface between Unity and Arduino. Initially we tried to approach it from a keyboard emulation perspective, but this proved to be impossible with our hardware. Some development later, we were able to pivot to a custom Serial I/O solution, and thats what you see here! Current limitations include forcing wired communication via USB-C port, and it also currently requires manually inputting the Serial port id into Unity. Traditional controls still work with this scheme thanks to all that modular work from earlier weeks!
 
Video preview
 
Here’s a closeup of the hardware side for your enjoyment.
 

Recap

Week 4/5 Goals
Week 4/5 Goals
  • GET THAT DEMO OUT BY FRIDAY
  • Find a mentor finally
  • Add music also by Friday
  • Integrate hiking pole controls both in-game animations and functionally
  • Menus, UI, core game systems
  • Make the Tutorial song in Ableton (potentially)
Yeah, most of this did not happen. Will just ctrl+c, ctrl+v these other goals for Week 4→5.
 
Thanks for reading! It was a short update this week, but here’s to a more productive Week 5 😊
 
Michal
Built by Michal with Next.js/Tailwind/Framer Motion.